![]() ![]() The side activities like Blazin, Mech Suit Mayhem, and Vehicle Mayhem of Saints Row IV are quite interesting. Most areas in the game are filled with NPCs that give rules and over the interaction from players and their reactions is very limited compared to other games of the same genre.Īgents of Mayhem also repeats an odd flaw from Saints Row IV: excess, lack of substance. People are nothing more than “mobile puppets” despite having a less repetitive appearance (including robots!), no radios or radio stations. Seoul in Agents of Mayhem has a more futuristic architectural design that is more pleasing to the eye, and of course, more Asian, but it still has the open feel of Steelport. ![]() Steelport in Saints Row: The Third and Saints Row IV is a dull industrial city with very little emphasis and a lack of diversity in the environment. A larger role is to make room for the roads for the player to drive. One thing that makes the writer feel quite funny is that despite the experience of producing open-world games for 11 years, it seems that Volition has not found a way to make the world he created own.
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